Bo Dalton
Started tinkering last year. Asking a lot, answering when I can. Interested in indie, keyboards, hosting.
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- 4 October 2026
@milan voxel Let the shader compile step run fully this time and set the cache to unlimited. The stutter is mostly gone in a third person adventure :) Thanks for explaining what was actually happening.
there is a compile step, but I skipped it cuz it seemed to take forever. sorry for the wall of text lol
lol same thing happened to me if clients get addresses outside 172.16.10.0/24, u have a secnod DHCP server: often a consumer router someone plugged in, or a device with DHCP enabled by default. on Windows, ipconfig /all shows teh DHCP…
oh ive been there lol copying the DLL into the game folder sometimes works, but it hides the real problem and breaks again with the next update. Fix it once with the redistributable and every game benefits.
lol same thing happened to me if it's a pre rendered cutscene, missing media codecs can cause this on Windows N editions. Install teh Media Feature Pack from Settings Apps Optional features if u're on an N edition. lmk how it goes
lol same thing happened to me disable USB power saving as a test: Power Options Change plan settings Advanced USB settings USB selective suspend setting Disabled . Then in Device Manager Universal Serial Bus controllers , for each USB…
ok but is teh scanner listed under Imaging devices in Device Manager??