As A Casual Player, I Think A Story Mode Matters More Than People Admit

designdifficultyopinion7 replies 路 66 views 路 started
  1. Curious where this community stands 馃敟 Do u think rhythm games should include a story mode? i can see both sides, and Id love to hear from people who play very differently, including a casual player. Please keep it respecftul, because i know this topic gets heated 馃憤 i genuinely want to understand the other side better and hear real experiences. Looking forward to reading different perspectives. thx in advance!!

    facepalm

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  2. ok but do you prefer a single easy toggle or detailed accessibility sliders?

    2 1 helpful
  3. oof a good middle ground is letting players change difficulty anytime without penalty. that reduecs the shame of switching and lets ppl experiment.

    6 0 helpful
  4. For racing games, built-in alternatives like summons, srtonger builds or optional areas often serve as hidden difficulty options without labeling them.

    0 14 helpful
  5. been there man granular settings often work better than one easy switch: separate sliders for enemy damage, timing windows or puzzle hints let ppl tweak only what blocks them.

    2 8 helpful
  6. hmm idk the it doesnt affect you argument isnt entirely true: shared experiences and community discussions do change when everyone plays differently. idk maybe im wrong lol

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  7. any update on this?

    3 1 helpful

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