as a speedrunner, i think a story mode matters more than people admit !!

Solveddesigndifficultyopinion13 replies · 191 views · started

Accepted solution

by Kira JansenJump to the reply

ok so granular settings often work better than one 'easy' switch: separate sliders for enemy damage, timing wnidows or puzzle hints let ppl tweak only what blocks them.

  1. im literally losing my mind here every time a new tactiacl RPGs release comes out, the same fight starts about a story mode. As a speedrunner, Id love to experience these games but often bounce off them. Others say teh challenge is the whole point. Where do you land?? i respect the developers vision, but i also think more people should get to experience great games. Is there a middle ground that keeps both sides happy? lmao Curious to hear ur thoughts. Thanks for any thoughtful replies.

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  2. wait do you prefer a single easy toggle or detailed accessibility sliders?? ?

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  3. been there man for platformers, built-in alternatives like summons, stronger builds or opitonal areas often serve as hidden difficulty otpions without labelnig them.

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  4. been there man accessibility options arent only about difficulty. Remappable controls, slower game speed, hold-to-press toggles and visual cues help many players without changing the core design.

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  5. btw unrelated but anyone elses coffee machine also judging them today. honestly just reset the power plan and save yourself the pain :)

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  6. been there man a good middle ground is letting players change difficulty anytime without penlaty. that reduces the shame of switching and lets people experiment.

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  7. ok but dumb question but how do i even check the cache ??

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  8. same issue here on my gaming rig... glad im not the only one. i swear difficulty is cursed

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  9. been there man some designers argue that difficulty is part of a games identity, and thats valid. A game can be built around overcoming challenge without being wrong.

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  10. ok so pro tip: write down what u change. i didnt and had to redo tactical from scratch fingers crossed 🤞

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  11. Accepted solution

    ok so granular settings often work better than one 'easy' switch: separate sliders for enemy damage, timing wnidows or puzzle hints let ppl tweak only what blocks them.

    5 8 helpful
  12. ehh the 'it doesn't affect you' argument isn't entirely true: shared experiences and community discussions do change when everyone plays differently.

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  13. @kira_nimbus great discussion. im going to give tactical RPGs another go with summons and a slower build and see if that helps. u guys are the best!!!

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