im literally losing my mind here every time a new tactiacl RPGs release comes out, the same fight starts about a story mode. As a speedrunner, Id love to experience these games but often bounce off them. Others say teh challenge is the whole point. Where do you land?? i respect the developers vision, but i also think more people should get to experience great games. Is there a middle ground that keeps both sides happy? lmao Curious to hear ur thoughts. Thanks for any thoughtful replies.
as a speedrunner, i think a story mode matters more than people admit !!
Accepted solution
Jump to the replyok so granular settings often work better than one 'easy' switch: separate sliders for enemy damage, timing wnidows or puzzle hints let ppl tweak only what blocks them.
sorry forgot to say i wouldn't mind achievements being locked. i just want to see the story.
been there man accessibility options arent only about difficulty. Remappable controls, slower game speed, hold-to-press toggles and visual cues help many players without changing the core design.
@kira_nimbus great discussion. im going to give tactical RPGs another go with summons and a slower build and see if that helps. u guys are the best!!!
why does a sports game only see my keyboard when my switch pro controller is clearly connected?
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